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Turn-based strategy: choose a specialized corporation, build facilities, research innovative technologies and manage your resources productions The official adaptation of the cult board game, faithfully developed with the help of Jacob Fryxelius, author of the boardgame. It'd be a shame if an asteroid crashed right on it. Get Victory Points by building cities, infrastructure and other ambitious projects.īut watch out! Rival corporations will try to slow you down. Make the planet habitable for future generations! Play project cards, build up production, place your cities and green areas on the map, and race for milestones and awards! Will your corporation lead the way into humanity’s new era?Īchieve a high Terraform Rating, by increasing the temperature and oxygen level or creating oceans.
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In Terraforming Mars, you control a corporation with a certain profile. As terraforming progresses, more and more people will immigrate from Earth to live on the Red Planet. When the three global parameters (temperature, oxygen, ocean) have all reached their goal, the terraforming is complete, and the game ends after that generation.Corporations are competing to transform Mars into a habitable planet by spending vast resources and using innovative technology to raise temperature, create a breathable atmosphere, and make oceans of water. The turn continues around the table (sometimes several laps) until all players have passed.Ĥ) Production phase: Players get resources according to their terraform rating and production parameters. Each round is called a generation (guess why) and consists of the following phases:Ģ) Research phase: All players buy cards from four privately drawn.ģ) Action phase: Players take turns doing 1-2 actions from these options: Playing a card, claiming a Milestone, funding an Award, using a Standard project, converting plant into greenery tiles (and raising oxygen), converting heat into a temperature raise, and using the action of a card in play. You also compete for different Milestones and Awards worth many VPs. On the game board, you compete for the best places for your city tiles, ocean tiles, and greenery tiles. However, your income is complemented with your production, and you also get VPs from many other sources.Įach player keeps track of their production and resources on their player boards, and the game uses six types of resources: MegaCredits, Steel, Titanium, Plants, Energy, and Heat. Your basic income, as well as your basic score, is based on your Terraform Rating (starting at 20), which increases every time you raise one of the three global parameters. Standard Projects are always available to complement your cards. Buying cards is costly, so there is a balance between buying cards (3 megacredits per card) and actually playing them (which can cost anything between 0 to 41 megacredits, depending on the project).
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Many cards also have requirements and they become playable when the temperature, oxygen, or ocean coverage increases enough. The cards can give you immediate bonuses, as well as increasing your production of different resources. The projects (cards) can represent anything from introducing plant life or animals, hurling asteroids at the surface, building cities, to mining the moons of Jupiter and establishing greenhouse gas industries to heat up the atmosphere. The players acquire unique project cards (from over two hundred different ones) by buying them to their hand.